![]() ![]() Check the sidebar to find the official Calamity wiki. "Which class should I play as?" and variations.Įxtremely easily Google-able questions. Enforcement of this rule will vary as the definition of "high quality" can vary from person to person. This doesn't mean you can't make joke posts or the like, but try to at least put some effort into your posts. Keep posts at least somewhat high quality. You may mention your social media, but do not let that be the main focus of the post. No advertisingĭo not make posts with the sole purpose of advertising. Slightly NSFW posts are allowed as long as they are marked as such and follow the rest of the rules. You do not need to give credit if it's an 'official artwork' of Calamity ( ) Keep all posts and comments appropriate. Use common sense.ĭon't attempt to create loopholes in the rules, give a warning if you post a video that is loud, don't do anything dumb, credit artists if you use their art in memes/other images. Posts made in another language will be removed. Please be respectful to one another, this includes not insulting, not using vulgar slurs, and maintaining a kind attitude towards each other. ![]() This rule is fairly flexible as long as your post can be related to Calamity in a reasonable way. Please keep all posts at least somewhat related to Calamity. Have a good one everyone.Calamity YouTube Channel: Rules Keep posts related to the Calamity Mod for Terraria The only known solutions would be to rewrite the entire Pet's code, or I could just resprite the crate to have blood on it, which in my mind fixes the problem. its no secret that it was just a reskin of the crimson heart pet with an added buff, and as a result the blood dusts still appear. To LightBowser: The issue with the Crate Pet's mysterious blood leaking has to do with how it was made. ![]() if you however still have calamity levels of mana regen it will probably work fine. He also tells me that he chose to not program a counter to the "mana flower" issue because of how that would cause a gargantuan ammount of damage escalation over time. Jpan tells me, that the mana shield shaft naturally has a very low percentage, like 10%, of damage redirection, so it would be very hard to notice unless you had no mana regen at all and the damage you took was ridicolously high. Or like in real life trying to swing a fishing rod underwater really. The Battlerods underwater are much akin to trying to use shorter and slower shortswords. This effect is slightly mitigated by the existance of the "fishing knives", alongside with certain rods having effects while in, or under, water. Though I can test to see if I can replicate the problem.īattlerods underwater are sadly, from their core, very hard to use due to how fishing rods are naturally programmed in terraria. Profaned will however not allow you to even touch it if you are outside of its prefered fighting location. Last time JPAN tested Calamity with Battlerods the bosses worked fine with it. Hey, will respond to a few things: To MadNinja: So, Cooler can be spawned by placing an " icy worm" in a chest with nothing else on it but that, he is summoned much like any mimic, the icy worm is made from a worm and a bunch'a ice, I think its like 50 but the guide NPC can help you on that. I can (partially) correct this by changing how the damage per bobber is calculated, by moving it to the GetWeaponDamage fucntion, but that would also change how the Damage tooltip displays, showing instead the damage each current bobber will do. This bug is also present with the Trawler Soul from Fargo's Mod, but there I consider it more of a feature than an actual bug. I have a tentative solution for the Omni Lure, where it would only allow 1 Bobber of that type to exist associated with the player (by erasing all other existing Bobbers if the Omnilure is equipped), but it would be a bit overkill.įun fact: The Bobbers cast by MultiLures will have the Rod's Base Damage (+ modifiers), so the rods would cause quite a bit of extra damage. It would not be easy (if not almost impossible) to make these mods compatible with our Lures. I checked the code for both these mods, and it seems they use the same GlobalItem to override the Shoot function of Fishing Rods (including Battle Rods). ![]()
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